Touchless event mobile activation experience design
August 2021
Figma
Illustrator
Photoshop
After Effects
UI/UX Design
Graphic Design
Creative Director Engineer team
3D Designer
Creative Strategy
To celebrate the launch of Sephora at Kohl’s nationwide, I designed a touch-free mobile gamification experience for Sephora's first in-person event since the pandemic. This mobile experience, compatible with both iOS and Android, allowed users to collect eight QR code touchpoints in a beauty maze to discover products, engage with the brands, and create shareable content.
Event attendees face many distractions, making it hard to keep them motivated. They need a tool to navigate easily, feel COVID-safe, and stay inspired to finish the game.
The global pandemic changed the physical marketing limitations for customers. Brands want to drive traffic back to the store. Brands need to bring innovation to reach consumers in memorable, safe ways.
Attendees need to finish scanning eight QRcode touchpoints in the beauty maze, and can show the completed card in the store to redeem their prize. However, there was a challenge of getting users to finish the game.
In the final UI, I used minimized colors — red, black, and white. The mobile game also needs users to work with onsite events. If the interface has too many colors, users will easily get distracted. Therefore, for the design decisions, I focused on mobile gamification to build a connection with the brand itself. Make the games simple for users to navigate.
I designed the geolocation popup to keep user interaction when they explore beauty maze. The notifications pop up help people engage, create content, meet beauty founders or request songs from DJ.
The beauty maze also include 8 QRcodes to encourage people to explore the all different touchpoints. After user collected all the QRcodes, they can spin the wheel to redeem a price in the store.